Polygon Cruncher reduces the number of polygons of your 3D objects without changing their appearance. You keep all details, materials, texture, vertex colors, normals even at high optimization ratio. It is fast and gives full control on optimization through the OpenGL viewer. Moreover the stand alone version, it is also fuIly integrated to Maya, 3ds Max, Lightwave. In addition, a batch feature optimizes many different 3D formats (3ds, dae, lxo..)
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